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Contents

  1. Overview
  2. The idea
  3. A map you want to open
  4. Built to get you out of the door
  5. Testing the mood
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SideQuest

An app concept that turns your city into a game: a living 3D map of run clubs, gigs and pop-up events, with XP for showing up.

Role
Product Designer
Services
Product Design
Scope
11 screens, two visual themes
SideQuest’s map of Los Angeles on an iPhone, tucked into a striped shirt pocket

The idea

SideQuest began as a design test with one question behind it: what if finding something to do on a Saturday felt like playing a game? Event listings make a city feel like admin. SideQuest makes it a map worth exploring, where every run club, gig and pop-up volleyball match is a quest with XP attached.

It’s a tight concept of 11 screens, so each one had to earn its place.

Three SideQuest screens: a 3D map of Los Angeles, the same map while panning with XP values on each spot, and a detail screen for the Griffith Park Sunset Run
The map at rest, the map on the move, and a quest up close.

A map you want to open

The map is the product. I designed it as a bright 3D city, with clean filter pills and a floating nav bar keeping out of its way, so your eye goes straight to what’s around you. As you pan, each spot shows what it’s worth. Pull up the menu and nearby activities surface as rich cards, so you can browse without losing your place on the map.

Built to get you out of the door

The detail screen has one job, which is getting you to go. A full-bleed photo sets the mood, three stats answer how far, how long and how hard, and the faces of people already joining do the persuading. Quests are verified by location, so XP goes to people who actually turn up.

Version 1.2 sharpened this further. A crowd count became the names of friends who’ve joined, and you can now challenge a rival before you set off, which is a far stronger nudge than any notification.

Two versions of the SideQuest detail screen: the first with a count of people joined, and version 1.2 with named friends and a Challenge a Rival option
Version one, then 1.2 with friends and rivals in the mix.

Testing the mood

I also pushed a deep copper theme to see how far the identity could stretch. It’s warmer and more premium, and the isometric map holds up beautifully in it, which told me the world I’d built was stronger than any one colour.

The SideQuest map in its bright default theme beside the same map in a deep copper theme
The same city in two moods.
A SideQuest thumbnail showing a quest card

Next project

PLATE →

The PLATE app icon on a dark iPhone, with an engraved classical figure falling past it

Let’s have coffee?

    Name
    Dave Miye, or David Fayeye on LinkedIn
    Mail
    hello@davemiye.com
    Call
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    Designed and built by me, from Figma to code.

    © 2026 Dave Miye·Last updated 2 Nov 2026

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